use drama::ws::WebsocketActor; use drama::{Actor, ActorHandle, Hello}; use std::collections::HashMap; use std::sync::atomic::AtomicUsize; use std::sync::{Arc, RwLock}; use warp::Filter; type Arbiter = Arc>>>; static ID: AtomicUsize = AtomicUsize::new(0); #[tokio::main] async fn main() { let pool = Arc::new(RwLock::new(HashMap::new())); let pool = warp::any().map(move || pool.clone()); let hello = Hello {}.start().await; let hello = warp::any().map(move || hello.clone()); // GET /chat -> websocket upgrade let chat = warp::path("chat") // The `ws()` filter will prepare Websocket handshake... .and(warp::ws()) .and(pool) .and(hello) .map( |ws: warp::ws::Ws, pool: Arbiter, hello: ActorHandle| { // This will call our function if the handshake succeeds. ws.on_upgrade(|socket| async move { let actor = WebsocketActor::new(socket, hello); let handle = actor.start().await; let id = ID.fetch_add(1, std::sync::atomic::Ordering::Relaxed); println!("Adding actor {id}"); pool.write().unwrap().insert(id, handle); }) }, ); // GET / -> index html let index = warp::path::end().map(|| warp::reply::html(INDEX_HTML)); let routes = index.or(chat); warp::serve(routes).run(([127, 0, 0, 1], 3030)).await } static INDEX_HTML: &str = r#" Warp Chat

Warp chat

Connecting...

"#;